![]() ![]() Create a new SpriteBatch, which can be used to draw textures. To test, make the following changes in the main project (Game1.cs): protected override void LoadContent() If you now open the file, you can edit key aspects of the font, such as size, font name, etc…: You should end up with a project that looks like this: Now, load up VS2010 and create a new XNA game: Next, you need to download XNA Game Studio VS Express has now been replaced by the Community Edition, but that’s VS2013. This is the only download link to the express edition (obviously if you have an MSDN license, you can get the full edition. The first step is to download Visual Studio 2010 ![]() The workaround described below is, to put it mildly, time consuming. There is currently no facility within MonoGame to create a new Sprite Font. ![]() This is not an undocumented subject however, I didn’t find everything I needed in a single place so this is my single point of reference. ![]()
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